Перевод: с английского на русский

с русского на английский

Nvidia Shading Rasterizer

См. также в других словарях:

  • Comparison of Nvidia graphics processing units — For information on AMD (previously ATI) graphics processing units, see Comparison of AMD graphics processing units. This page contains general information about Nvidia s GPUs and videocards based on official Nvidia specifications. Contents 1… …   Wikipedia

  • Сравнение графических процессоров NVIDIA — Эта таблица содержит основную информацию о графических процессорах NVIDIA серии GeForce и видеокартах, построенных на официальных спецификациях NVIDIA. Содержание …   Википедия

  • GeForce 2 Series — Nvidia GeForce 2 Codename(s) NV11, NV15, NV16 Release date 2000 Entry level GPU MX Mid range GPU GTS, Pro, Ti High end GPU Ultra Direct3D and shader version …   Wikipedia

  • GeForce 4 — Nvidia GeForce 4 Кодовое имя NV17, NV18, NV19, NV25, NV28 Дата релиза 2002 GPU начального уровня MX GPU среднего диапазона Ti 4200, Ti 4400 Топовые GPU Ti 4600, Ti 4800 Версия Direct3D и шейдеров D3D 7 (MX) D3D 8.0 with Pixel Shader 1.3 Vertex… …   Википедия

  • NSR — New Source Review (Community » Media) ** Nitride Semiconductor Research (Academic & Science » Electronics) ** Nitride Semiconductor Research (Academic & Science » Chemistry) * Normal Sinus Rhythm (Medical » Veterinary) * Nvidia Shading Rasterizer …   Abbreviations dictionary

  • Shader — A shader in the field of computer graphics is a set of software instructions, which is used by the graphic resources primarily to perform rendering effects. Shaders are used to allow a 3D application designer to program the graphics processing… …   Wikipedia

  • Microsoft Direct3D — Direct3D is part of Microsoft s DirectX application programming interface (API). Direct3D is available for Microsoft Windows operating systems (Windows 95 and above), and for other platforms through the open source software Wine. It is the base… …   Wikipedia

  • Direct3D — is part of Microsoft s DirectX API. Direct3D is only available for Microsoft s various Windows operating systems (Windows 95 and above) and is the base for the graphics API on the Xbox and Xbox 360 console systems. Direct3D is used to render… …   Wikipedia

  • OpenGL — Original author(s) Silicon Graphics Developer(s) Khronos Group Stable release 4.2 …   Wikipedia

  • High Level Shader Language — The High Level Shader Language or High Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for use with the Microsoft Direct3D API. It is analogous to the GLSL shading language used with the OpenGL standard. It… …   Wikipedia

  • GPGPU — General purpose computing on graphics processing units (GPGPU, also referred to as GPGP and to a lesser extent GP²) is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in… …   Wikipedia

Поделиться ссылкой на выделенное

Прямая ссылка:
Нажмите правой клавишей мыши и выберите «Копировать ссылку»